
I take the back view, inmport it to the front camera(or you can add a new one) and put it in opposite side of front view blueprint.This tutorial will teach you to create 3d blue prints for vehicles and other miscellaneous objects for 3ds Max. Well, thats what we need, just model it! But ull say: 'Whats with back view?' Yeah, thats it, but we need to move it, select any view and go channel box (on the right of Maya's interface), choose section INPUTS, click the name >Īnd change properties center X, Y, Z to acheive something like this.įor front view change only Center Z, for side only Center X etc. You can divide all numbers by 10 (or by 100), if you want, it will be a good thing.ĭo the same for all views and u'll see this: Press ctrl+a and as shown on the pic below set in this fields values of Height and Width of your images (example: for the front view you must put values H: 319 W: 438 ) Select the front view, it will be higlighted. what to do? :) dont be mad on it thats why im here :) Well, thats the end of photoshop part, lets launch Maya! :)Ĭhoose the 'front.tif' do the same to all views. Go to Image->Rotate Canvas->90 CCw, it's important Save all files in tiff format without compression (I named them front.tif, side.tiff, top.tiff and back.tiff) Then set the width of the front and back views the same as the height in the top view and set the width of the top view the same as the width in the side view


Then go to file with front view, then Image->Image Size and set the height of it the same as in side view, but make sure that the flag 'constraint proportions' is OFF, it's an important thing. )Ĭtrl+LMB on layer then cut, ctrl + n, paste, and ctrl + shift + e or ctrl + e (to merge layers because we don't need them).įor example let's take the side view as a base (I mean lets think that the dimensions of it are right). I prefer to do it this way, but if you want to u can do it in another way. Then we need to make sure that the dimensions of all the views are the same in all views: Then press 'm', and select one by one view and do 'cut and paste' to make them into different layers (its not nessecary, but I suggest to do like this) so you will have something like this: If a guideline will jump when you move it to the end, just hold ctrl. tiff format.įirst thing we need to do is to make guidelines for all views to be able to easily cut them: make sure that in 'Image->Mode->RGB Color' flag is on, its important and it's better to save it in.

Here I will fix the BMW M3 blueprint, which I took from this site, because it's my last project.Īll we need is: blueprint, Maya, Photoshop, hands and a little patience.įirst we need is to download blueprint, go and download the BMW M3 (E46) blueprint, which is 1500x770 pix. Here is my tutorial of setting up blueprints, hope u like it!
